NC-game

Namescope – free oracle seal maker online

Namescope is a new Funpause Game and Brain Storming Tool (-;   If you have some NAME or WORD in your mind, Namescope will turn it into an Oracle Seal. It shows how much it has Wealth, Love, Fortune, Courage, Authority, Soul. The game is a bit like a horoscope. 

View game tutorial VIDEO. Seal making for GAGA, OBAMA, PUTIN, etc.

Unfortunately, web browsers do not play Flash files anymore.  However, Adobe offers a hidden Flash Player download for Windows, Mac, and Linux. You can open an SWF file outside your browser. The following link tells how you play SWF files with Adobe standalone Flash Player. https://www.howtogeek.com/438141/how-to-play-adobe-flash-swf-files-outside-your-web-browser/

So, you need a standalone Flash Player projector. You can download it from Adobe. https://www.adobe.com/support/flashplayer/debug_downloads.html

On Windows, you’ll have an EXE file that needs no installation. Just double-click it to run it. Then file OPEN … then write dialog box input: http://www.namescope.com/nc/NCPuz211a_8.swf  … then push OK.

User interface

By PLAYER start Namescope Game (like in tutorial VIDEO. Then just type any WORD or NAME the generator converts it into Oracle Seal.  Those can be used as personal logos, jewelry motifs, etc.  Namescope seal maker also acts as a user interface to browse music- and movie stars, top products, etc. 

Suits and Groups

Image 1 shows the user interface of the seal maker. Word GAGA has been typed.  When you are typing, the game shows the current seal and suit contents. The existing Namescope Group (Tactician) is based on the shape of the Seal. The game contains 100 Namescope groups. The group (hero) is also illustrated in inspiring adventures (image, animation, movies). The Seal contains a maximum of six suits. Hearts (=love, joy), Cross (= soul), Diamonds (= wealth), Spade (= authority), Knight (= courage), Quatrefoil (= fortune). The amounts of each suit are presented in charts. Seal making can be played either be deeply thinking (suit content, group, etc.) or just pushing buttons and watching the humorous content. The seal maker can be used as a “Brainstorming/ training tool“. Type actual word in mind, eg. “dating”, the game has a humorous and inspiring approach to it. You can make Namescope Seals in several ways:

  1. Place the cursor on the text input field and use your keyboard to write. Press enter to execute.
  2. Place the cursor on the text input field and use the clipboard to paste. Press enter to execute.
  3. The easiest way to make seals is to select names from the list.
    1. You can also change the list type. (film, athletes, politicians, etc.)
    2. If you choose from the list e.g. GAGA, the game shows the seal + animation, and in addition, it shows the link to Gaga’s home page. There you can listen to music, view contents, etc.
  4. You can browse Namescope groups by using the drop-down list. 

Just type any WORD or NAME the game engine converts it into Oracle Seal. We can distinguish around one hundred groups according to the seal shape: ELF – ABRACADABRA.

Comparison to horoscopes

Criteria: Horoscope Namescope environtainment game
Genre: Fun pause thrill (5-15min/session) Fun pause thrill (5-15min/session)
History: base: Middle East -2500–4000y ago base: Middle East -2500–4000y ago
Base: Space observing Based on 3-D desert cultivation soil surface
Base specifier Planet position, Time NAME or WORD geometry. It  is turned into an  Oracle Seal  and cut out from desert soil
Elements Fire, Air, Earth, Water Suits: Hearts(love, joy), Cross (soul), Diamonds (wealth), Spade (authority), Knight (courage), Quatrefoil (fortune)
Signs / Groups: 12pcs.  Based on the time of the year

100 pcs Namescope Heroes based on the shape of the Oracle Seal

Entertainment content:

written  predictions

Visual Content (image, animation, movie) Hero adventures

Content designer:

Hired fortunetellers

In the future internet, the community can send movies to be attached to the game. Imagine YouTube inside a game!

Content stability

Last week’s predictions  are outdated

Accumulative visual content.  Features of the figure become continuously more accurate  In principle any entertaining content can be included in some group (100 groups in total)

Utility aspect

Speculative dreams

Visual content promotes flashes of inspiration. Brain training/storming utility. The game creates a Seal (=Personal logo). Acts as an entertaining user interface to browse music- and movie stars, top products, etc.

Jewelry potential:

12 pcs +some variation

Scope for thousands of jewelry layouts:

Namescope Group Seals: (Abracadabra, Vampire, Elf)

Nation Seals: (USA; Nippon, Italia…etc.)

Celebrity, sports team, etc. merchandise: (Madonna, Gaga, Räikkönen, Ferrari…)

Common First Names:  (Laura, Obama…)

Fancy Word Seals:  (Rock & Jazz, I love you…)

Classical jewelry element + Seal combinations

=>” World´s  largest  jewelry collection”

 

3 D Seals

The current Namescope game version shows Oracle seal in 2D. These kinds of 3D seals will be available in the near future. If the game is attached to an internet search engine (eg  Google), it could provide a powerful “Brainstorming search“. Image 2. Some Namescope 3 D Seals Next article: 

Next article: Gaming plate and fonts

 

Gaming plate and fonts

The origin of Namescope gaming plate and alphabets

The alphabets of the seal maker are picked from the reconstructed ancient soil surface. The aim of the game is to reintroduce the forgotten bronze age environmental technique.

 Namescope cultivation basics

In the year 1987 in Kenya, I became familiar with certain experiments, which tried to replicate an ancient fruit tree cultivation practice. It exploited water harvesting technology with the so-called micro-catchments (=surface irrigation with basins). Basins collected and infiltrated water deeper into the ground. They used an animal-drawn scoop to make the basins. It was unproductive since the soil was hard and the animals fatigued. So the method seemed to be uneconomical.

I got some ideas to make them better, I also remembered that quite similar antique techniques have been found in the Negev desert in Israel. I started to explore ancient texts to find out, how exactly the method was applied. Basins were made by an animal-drawn tool, called a sledge/harrow. It had sharp teeth, so it was able to crush hard soil. In my view, there were not too many alternatives to do it, so I started to 3 D simulate them by PC, see images below. Driving paths are made continuous to minimize frequent stops (images 3-6). Additionally, the texts suggest, that the method was turned into symbols.

So I started to explore Bronze Age symbols. I was lucky to identify Assyrian Sun God pattern. By that way, I ended up with Namescope 3 D plate. The driving paths of the agricultural tool and rising water in the basin form a mosaic that contains thousands of pieces. By coloring them and shifting ON-OFF, we can make mosaic sets.  We can generate hundreds of familiar symbols, including numbers and alphabets.

Image 3. Namescope grid = Driving paths of the animal-drawn sledge Image 4. 3 D shape of the basin Image 5. Rising water in the basin 

Image 6. Agro-forestry cultivation in the basin Image 7. Quite similar Corel Galleryclip-art (click to enlarge)

Cultivation & Gaming Plate

I was surprised when I realized that the Namescope grid contains almost all classical jewelry patterns, numbers, and alphabets. The water infiltration pool seems to be like a “Mother of all symbols”. Symbol shapes consist of crossing driving paths of the sledge and water-raising zones of the pool (see images 3 and 11). Ancient civilizations may have picked from it symbols for their various needs.  Namescope continues this tradition. The game turns any NAMEs or WORDs into Oracle Seals.

Image 8. Namescope gaming plate 

Image 9. Namescope font map. Every letter has four positions.  Image 10. Oracle Seal example “Clinton”

Alphabets in cultivation

Ancient soil surface works like “prehistoric graphical computer”. By shifting selected grid mosaic pieces  (image 3.)  ON/OFF we can get the patterns out. Due to the huge amount of pieces, the grid can produce millions of patterns. By turning proper pieces ON and giving them color we can get Namescope plate (image 8). It has six suites. Hearts (love), Cross (soul), Diamonds (wealth), Spade  (authority),  Knight  (courage),  Qudrefoil  (fortune). Image 9 shows how the alphabets are organized in the grid.  Fonts can be rotated. So every letter has four possible positions. The elemental Namescope alphabets are designed by a rough agricultural tool.  Fonts are just picked out from desert soil. Therefore they have a unique and decorative 3D-shapes plate (images 13-16). They are excellent for many special purposes: TV, film, ads, etc. Just type any WORD or NAME the game engine converts it into Oracle Seal. We can distinguish around one hundred groups according the seal shape: ELF – ABRACADABRA.

Origin of hearts. Compare to img 5 Sledge paths + water  Compare to img 10. 
Image 11.  Raising water zones in the pool Image 12.  Image 13.  Clinton seal unciphered, fonts still have suits (This feature is not yet in the game)

These 3 D  Features are not yet in the game.

 

Image 14. Namescope  3D fonts Image 15. OBAMA 3D seal  with suits Image 16. OBAMA 3D seal  with golden plating

 

Next acticle:  Sister method in rugs & carpets

 

 

Sister method in rugs & carpets

 Environmental data in rug patterns

We can read hieroglyphs, but we don´t understand mysterious patterns in oriental rugs. As  I was examining the Namescope grid some layouts looked like rug patterns. They also have horizontal-vertical-diagonal paths.  Rug tradition is over 2500 years old. It is widely believed that carpet patterns reflect primitive beliefs and rituals. However, already in the sixties, famous carpet expert Joseph McMullan expressed, that the rounded pattern may describe a water basin. That’s true!

My simulations suggest that selected rugs and carpets contain a clever agricultural engineering method. They express how ancient civilizations manipulated soil, water, and vegetation. In rough conditions, they created a wonderful garden type of cultivations. My conference lecture provide more information: 10th-icoc-MLpaper2.5.pdf

Image 17 illustrates the principle of how I integrated knowledge obtained by computer simulations, rug patterns, and ancient texts.  As an output, we can identify the most interesting rugs that may contain relevant layout on the ancient cultivation system. The data could be tested on field experiments. I am looking forward to finding some partners to do it.

Image 17. Applied principles of rug pattern interpretation

First I simulated oval octafolia driving paths as in images 18-19. We move soil from the basin to all sides. To make it easier we leave an island and collect some soil on it. So we can get a good planting spot for fruit trees. Using mounds is common practice also nowadays to plant eg. pomegranate tree, especially on heavy soils. The surface irrigated basin provides various moisture and shade levels. In the best cultivation practices, different plants protect each other with minimum competition. As people need various types of plants I expect there might be a hundred good cultivation layouts stored in rugs, plus several hundreds of variations with minor modifications. Evidently the most productive cultivation methods have been developed in the course of centuries through trial and error. Quite naturally the best layouts were marked down (image 21) to transfer the knowledge to the younger generation or to friends and relatives living in the next village. The best cultivation layouts may have been sold at marketplaces and even taken to other countries. This type of cumulated practical traditional knowledge is very valuable even today to find feasible methods for desertification control and for food &  fresh groundwater production.

Image 18. Oval oktafolia driving paths Image 19. Simulated oval oktafolia single basin Image 20. Oval oktafolia vegetation location map in a rug

In the course of time, an artistic approach in rugs became prevailing and the meaning of cultivation layouts has been forgotten. Luckily rugs are often made the traditional way in very remote places, so current trends have not necessarily disturbed them. If we made a dendrological survey for rugs and carpets, in a few years we would probably get more valid information than agroforestry researchers can obtain in a generation.

Connecting basin strips

Images 22-30 illustrate the principle of how we can connect individual basins to each other to make basin strips. The driving path is zigzag-8, which moves the soil from the basin bottom to both sides and also into the center mounds. Carpet in image 26 demonstrates some driving paths of the agricultural tool. Observe that the triangles on both sides have serrated edges. It suggests that sledge trails go over them to leave transferred mud over there (compare to image 30).

Image 21.  Vegetation location map in a rug Image 22.  Computer simulated Zigzag-8 water-basin strip  (surface irrigation)  Image 23. Classical geometrical motif in a rug
Image 24. Computer simulated water-basin strip  full of water Image 25. Quite a similar basin strip in a carpet Image 26. Some driving paths of the sledge, compare to images 28, 30

Images 22-25 demonstrate raising water. Water will infiltrate into the soil in a few days.

In image 28 sledge dragging animals and drivers are at work.

Making water-basin strips Image 27. Detail on dragging animals  
Image 28. Moving mud with an animal draught agricultural tool Image 29. Sledge driving people at work

 Comparing simulation to rug layouts

Kerman Ravar pictorial rugs are often made according to ancient miniature paintings.  Quite often they hold photograph types of images from the ancient scenes. If we compare these scenes to geometrical rugs and to simulation models, we can make some interesting observations. Systematic terrain microtopography and water elements suggest rational man-made cultivation. Place and shape of soil mounds agree with the theoretical computer simulation. By using these we can identify selected rugs to interpret how the system worked and build time series describing how a surface irrigated young cultivation proceeds from young stands to aged fruit tree gardens. Image 30 shows the starting point. The artificially made basins are quite new, since:

  • Mounds surrounded by water are still very steady
  • Basin shoreline still has a serrated edge made by the animal-drawn agricultural tool
  • There are just planted young pomegranate seedlings on mounds
Image 30. Ancient water basin in a Kerman Ravar rug (Click to enlarge 31.)
Image 33. A longitudinal section in another rug

Image 34. A pomegranate tree grows in a planting mound in connection with a water basin.
Image 35. A pomegranate tree grows in a vase in connection with a water basin. Image 36. A tree with various types of fruits in a planting mound in connection with the water basin.

A few decades later,  the cultivation will look like in images 33-39. In image 38 the computer model has been placed over the rug.  We can conclude that: –

  • The islands fit exactly to the rug layout
  •  Trees are surrounding the islands and their roots can exploit the irrigated zone
  •  A planted row of trees/bushes covers the side banks.
  • The fruits/berries/seeds of the trees attract rabbits, antelopes, birds, etc followed by hunting animals.
  • Some lions are going downwards to the basin area –
  • Other lions are resting and enjoying the shade under the trees around the island. The backbones of the cats are towards nicely warm mounds.
Image 37. A garden rug with a ’3D’ view Image 38. Quite similar garden rug, with the simulation layout

In image 38 computer simulation model is placed over a garden rug. Vegetation layout seems to be very rational. In my view, this entity would be a good starting point for practical field tests.

Image 39. Water basin and its vegetation in a side view.

In 39 image observe abundant multilayer vegetation coverage, mounds, and water basin.

Image 40. Basin strips in a rug
Image 41.  Great Green Wall logo Image 42. The same rug as in image 30

My motive to make the Namescope game is my concern about environmental degradation. Especially Africa and parts of the Middle East suffer from desertification, food and water shortage, unemployment. My aim is to reintroduce some vanished environment technologies to tackle these problems with simple tools, that are available also for poor people.

At the moment Europe is facing a severe refugee problem. There is an urgent need to create job opportunities for people in North-Africa and Near East. By applying these ancient agroforestry cultivation methods we can provide a livelihood for millions of people in their homelands. We can turn wastelands and ruins of wars into productive fruit gardens!

United Nations, African Union, and the European Union are considering the “Great Green Wall Project”. The aim is to control the expanding Sahara desert and moderate climate change. The task is gigantic and very complicated to accomplish with modern methods. Ancient methods do not require sophisticated infrastructure and huge investments. Local people can establish expanding green spots to produce food and water for their families.  Vast areas also in India and China are suffering fresh groundwater scarcity and desertification. In India, it has been presented a plan to plant 5 billion jatropha plants to produce biodiesel fuel. The plant requires 600mm rainfall/year. This means, that the project may decrease field areas for agricultural crops, which may cause food shortages. The ancient method may require 300-450 mm rainfall/year, so plants could be established on wastelands. As a byproduct, we may also get more food, groundwater, and desertification control.

hyva-pictorial folk-art
Kuva 43.  People taking care of young multi-cropping cultivation. Various animals. Note person in front sits under a tree that grows on a heap. 
 
Next article:  Back Home, Namescope – free oracle seal maker online
 

Sister method in rugs and carpets

 Environmental data in rug patterns

We can read hieroglyphs, but we don´t understand mysterious patterns in oriental rugs. As  I was examining the Namescope grid some layouts looked like rug patterns. They also have horizontal-vertical-diagonal paths.  Rug tradition is over 2500 years old. It is widely believed that carpet patterns reflect primitive beliefs and rituals. However, already in the sixties, famous carpet expert Joseph McMullan expressed, that the rounded pattern may describe a water basin. That’s true!

My simulations suggest that selected rugs and carpets contain a clever agricultural engineering method. They express how ancient civilizations manipulated soil, water, and vegetation. In rough conditions, they created a wonderful garden type of cultivations. My conference lecture provide more information: 10th-icoc-MLpaper2.5.pdf

Image 17 illustrates the principle of how I integrated knowledge obtained by computer simulations, rug patterns, and ancient texts.  As an output, we can identify the most interesting rugs that may contain relevant layout on the ancient cultivation system. The data could be tested on field experiments. I am looking forward to finding some partners to do it.

Image 17. Applied principles of rug pattern interpretation

First I simulated oval octafolia driving paths as in images 18-19. We move soil from the basin to all sides. To make it easier we leave an island and collect some soil on it. So we can get a good planting spot for fruit trees. Using mounds is common practice also nowadays to plant eg. pomegranate tree, especially on heavy soils. The surface irrigated basin provides various moisture and shade levels. In the best cultivation practices, different plants protect each other with minimum competition. As people need various types of plants I expect there might be a hundred good cultivation layouts stored in rugs, plus several hundreds of variations with minor modifications. Evidently the most productive cultivation methods have been developed in the course of centuries through trial and error. Quite naturally the best layouts were marked down (image 21) to transfer the knowledge to the younger generation or to friends and relatives living in the next village. The best cultivation layouts may have been sold at marketplaces and even taken to other countries. This type of cumulated practical traditional knowledge is very valuable even today to find feasible methods for desertification control and for food &  fresh groundwater production.

Image 18. Oval oktafolia driving paths Image 19. Simulated oval oktafolia single basin Image 20. Oval oktafolia vegetation location map in a rug

In the course of time, an artistic approach in rugs became prevailing and the meaning of cultivation layouts has been forgotten. Luckily rugs are often made the traditional way in very remote places, so current trends have not necessarily disturbed them. If we made a dendrological survey for rugs and carpets, in a few years we would probably get more valid information than agroforestry researchers can obtain in a generation.

Connecting basin strips

Images 22-30 illustrate the principle of how we can connect individual basins to each other to make basin strips. The driving path is zigzag-8, which moves the soil from the basin bottom to both sides and also into the center mounds. Carpet in image 26 demonstrates some driving paths of the agricultural tool. Observe that the triangles on both sides have serrated edges. It suggests that sledge trails go over them to leave transferred mud over there (compare to image 30).

Image 21.  Vegetation location map in a rug Image 22.  Computer simulated Zigzag-8 water-basin strip  (surface irrigation)  Image 23. Classical geometrical motif in a rug
Image 24. Computer simulated water-basin strip  full of water Image 25. Quite a similar basin strip in a carpet Image 26. Some driving paths of the sledge, compare to images 28, 30

Images 22-25 demonstrate raising water. Water will infiltrate into the soil in a few days.

In image 28 sledge dragging animals and drivers are at work.

Making water-basin strips Image 27. Detail on dragging animals  
Image 28. Moving mud with an animal draught agricultural tool Image 29. Sledge driving people at work

 Comparing simulation to rug layouts

Kerman Ravar pictorial rugs are often made according to ancient miniature paintings.  Quite often they hold photograph types of images from the ancient scenes. If we compare these scenes to geometrical rugs and to simulation models, we can make some interesting observations. Systematic terrain microtopography and water elements suggest rational man-made cultivation. Place and shape of soil mounds agree with the theoretical computer simulation. By using these we can identify selected rugs to interpret how the system worked and build time series describing how a surface irrigated young cultivation proceeds from young stands to aged fruit tree gardens. Image 30 shows the starting point. The artificially made basins are quite new, since:

  • Mounds surrounded by water are still very steady
  • Basin shoreline still has a serrated edge made by the animal-drawn agricultural tool
  • There are just planted young pomegranate seedlings on mounds
Image 30. Ancient water basin in a Kerman Ravar rug (Click to enlarge 31.)
Image 33. A longitudinal section in another rug

Image 34. A pomegranate tree grows in a planting mound in connection with a water basin.
Image 35. A pomegranate tree grows in a vase in connection with a water basin. Image 36. A tree with various types of fruits in a planting mound in connection with the water basin.

A few decades later,  the cultivation will look like in images 33-39. In image 38 the computer model has been placed over the rug.  We can conclude that: –

  • The islands fit exactly to the rug layout
  •  Trees are surrounding the islands and their roots can exploit the irrigated zone
  •  A planted row of trees/bushes covers the side banks.
  • The fruits/berries/seeds of the trees attract rabbits, antelopes, birds, etc followed by hunting animals.
  • Some lions are going downwards to the basin area –
  • Other lions are resting and enjoying the shade under the trees around the island. The backbones of the cats are towards nicely warm mounds.
Image 37. A garden rug with a ’3D’ view Image 38. Quite similar garden rug, with the simulation layout

In image 38 computer simulation model is placed over a garden rug. Vegetation layout seems to be very rational. In my view, this entity would be a good starting point for practical field tests.

Image 39. Water basin and its vegetation in a side view.

In 39 image observe abundant multilayer vegetation coverage, mounds, and water basin.

Image 40. Basin strips in a rug
Image 41.  Great Green Wall logo Image 42. The same rug as in image 30

My motive to make the Namescope game is my concern about environmental degradation. Especially Africa and parts of the Middle East suffer from desertification, food and water shortage, unemployment. My aim is to reintroduce some vanished environment technologies to tackle these problems with simple tools, that are available also for poor people.

At the moment Europe is facing a severe refugee problem. There is an urgent need to create job opportunities for people in North-Africa and Near East. By applying these ancient agroforestry cultivation methods we can provide a livelihood for millions of people in their homelands. We can turn wastelands and ruins of wars into productive fruit gardens!

United Nations, African Union, and the European Union are considering the “Great Green Wall Project”. The aim is to control the expanding Sahara desert and moderate climate change. The task is gigantic and very complicated to accomplish with modern methods. Ancient methods do not require sophisticated infrastructure and huge investments. Local people can establish expanding green spots to produce food and water for their families.  Vast areas also in India and China are suffering fresh groundwater scarcity and desertification. In India, it has been presented a plan to plant 5 billion jatropha plants to produce biodiesel fuel. The plant requires 600mm rainfall/year. This means, that the project may decrease field areas for agricultural crops, which may cause food shortages. The ancient method may require 300-450 mm rainfall/year, so plants could be established on wastelands. As a byproduct, we may also get more food, groundwater, and desertification control.

Image 43.  People taking care of young multi-cropping cultivation. Various animals. Note person in front sits under a tree that grows on a heap. 

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